According to Game Refinery data, since late June, when a new, self-styled model of “combination war” was introduced, Tribal Conflict: The Royal War has almost doubled the number of active users of the iOS platform in the United States. With less than 1.5 million active users (DAU) on-line, the mode has now risen to over 2.75 million.

The Convergence War is a round-based seasonal model that integrates the elements of the chess game, with four players fighting at a fast pace by choosing and combining the classic Royal War forces. The model was officially launched around 30 June and rolled out globally in early July, rapidly attracting the attention of a large number of new and old players.

Data from Game Refinery show that, in the early days of the “combat war”, the U.S. iOS platform peaked around 8 July at the peak of daily income. It is no coincidence that the model introduced innovative mechanisms such as force consolidation, quality matching, re-constructing the game ‘ s ranking system and new legend card cards, significantly increasing the retention and participation of players.
The industry analysis showed that the global average DAU of the Royal War was about 4.4 million in the first half of 2025, but that the “joint war” had increased by about 80 to 100 per cent in the short term. This increase is particularly evident in the iOS platform in the United States, which benefits from seasonal activities and targeted outreach. Similar trends have been confirmed by data providers such as Sensor Tower, and although the figures vary slightly by statistical caliber, the overall rebound is consistent.

The surge in player revenue was even more alarming, with a monthly revenue of $12-15 million in the Royal War between late 2024 and early 2025, and an internal purchase of $54 million in July of this year, reaching its highest record since December 2017, re-entering the top 10 of the world’s best-selling sales list, with a further break of $68 million in August and a steady tenth in the bestseller.
The Convergence War is not just a simple addition to the new content, but a deeper integration of the self-playing game with the core mechanisms of the Royal War, attracting more strategic game lovers. At the same time, the fact that the game was temporarily banned in August to optimize performance did not affect the overall momentum, but rather sustained the enthusiasm of the players through subsequent updates, such as the New Year’s Replacing and Ruler System.
